Thursday, 22 November 2007


Blogger Dancingbear said...

hey Brian. Try turning your opacity and flow down to 30 and 20% respectively.

Then build up your layers in passes of light and dark.

If you go to window>arrange>new window for ...

a new window will open. Go into the chanels for that window and turn off all the channels except for the one that best represents the main colour you're using. So in this case, turn off everything except the RED layer. Then start to paint in your original window. Everything you do to that will also happen but in greyscale in the new window.
This will allow you to see your values being applied while you can see your hues and tones being applied in the colour window.

Give that a go, it should help you achieve some new results.

Hope that was clear...


22 November 2007 at 13:33  
Blogger Brian Guay said...

I'm going to buy Photshop in the new year. I'll see if the GIMP has such things. :) (the flow and opacity I know it does)

Thanks John!

22 November 2007 at 20:50  
Blogger Dancingbear said...

I've never used gimp so I have no idea.

But if you can turn down the opacity and flow, you'll be able to blend much easier.

If you're using a WACOM, to get a hard edge, press lightly on the pen and to get a softer edge press harder.

But having the two windows open will really help. If you can open a thrid and have that smaller like the one you'll have in B&W then you can see everything that you're doing in colour from up close and further away.

But being able to see it happen in B&W is a great plus.

To get your values in colour, I'd suggest making a range of values from pure white to pure black in 5 steps.

So make pure white, then go to 25% gray. Then 50,75,85 and black.
Then chose a good skin tone and match the hue to the value.

22 November 2007 at 21:01  
Blogger Brian Guay said...

Where can I get some good reading done on the differences of Hue, Tint and all these other colour terms?

Any good books on the subject?


22 November 2007 at 22:02  
Blogger Dancingbear said...

Hmmm good question. I have no idea, I've never read anything on these things, I've just picked them up as I went along.

Really there's not much to it. All you have to know is that hue is pretty much the "true" colour of something. Whether it's red, green etc. The value is the amount of light or dark in that hue. Tint is just another name for adding value to a hue.
The saturation is how much pigment is in a colour and how rich or vibrant it is.
Colour temperature refers to how "warm" or "cool" a hue appears. So if it's blue tending more to the red than the green it would be a warm blue. If it tends more to the green than the red it's a cool blue.
Every colour has a cool or a warm. Reds with more blue would give you a cool blue. etc

And that's pretty much all you're ever going to know about those things in terms of definitions of what they are. The rest is knowledge gleaned in the doing.
You want to stay way from colours that are too saturated as this will be hell to print out.
But really, get yourself accustomed to modeling in pure value first. That is, values from pure white to black in 4 or 5 values. Grab a photo of something you want to paint, desaturate it, i.e take all the colour out of it and use that as your reference. Once you are comfortable rendering in black and white, move to colour. Using the white to black scale to judge the values of the colour you are putting down.

The hue is totally a subjective thing. I like reds, you might prefer blues. It's up to you.

The only thing I'd really recommend to you at this point is getting a colour wheel, and getting used to what colours are opposite what and learning what are complimentary and what cause dissonance when they are placed next to one another.

23 November 2007 at 12:21  
Blogger Dancingbear said...

This comment has been removed by the author.

23 November 2007 at 13:42  

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